Class OccupancyIntegrator¶
- Defined in File occupancy_integrator.h
Class Documentation¶
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class
OccupancyIntegrator¶ Integrates a pointcloud into an occupancy layer by raycasting the points and updating all the voxels the rays pass through.
Public Functions
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OccupancyIntegrator(const Config &config, Layer<OccupancyVoxel> *layer)¶
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void
updateOccupancyVoxel(bool occupied, OccupancyVoxel *occ_voxel)¶
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void
integratePointCloud(const Transformation &T_G_C, const Pointcloud &points_C)¶
Protected Attributes
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Layer<OccupancyVoxel> *
layer_¶
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FloatingPoint
voxel_size_¶
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size_t
voxels_per_side_¶
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FloatingPoint
block_size_¶
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float
prob_hit_log_¶
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float
prob_miss_log_¶
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float
clamp_min_log_¶
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float
clamp_max_log_¶
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float
min_occupancy_log_¶
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FloatingPoint
voxel_size_inv_¶
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FloatingPoint
voxels_per_side_inv_¶
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FloatingPoint
block_size_inv_¶
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struct
Config¶ Public Members
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float
probability_hit= 0.65f¶
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float
probability_miss= 0.4f¶
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float
threshold_min= 0.12f¶
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float
threshold_max= 0.97f¶
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float
threshold_occupancy= 0.7f¶
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FloatingPoint
min_ray_length_m= 0.1¶
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FloatingPoint
max_ray_length_m= 5.0¶
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float
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