Function voxblox::convertMeshLayerToMesh

Function Documentation

bool voxblox::convertMeshLayerToMesh(const MeshLayer & mesh_layer, Mesh * mesh, const bool connected_mesh = true, const FloatingPoint vertex_proximity_threshold = 1e-10)

Generates a mesh from the mesh layer.

  • connected_mesh: if true veracities will be shared between triangles
  • vertex_proximity_threshold: verticies that are within the specified thershold distance will be merged together, simplifying the mesh.